VIDK will allow gamers to create unique virtual game items (e.g. swords, guns, wands, armor etc.) that they can import into a veriety of games.
This is a Project for developing Console homebrew like for the nintendo ds and the psp.
a minecraft server
Many minecraft servers are but some of them support different version of minecraft by different protocols of its release. This server will need to support different versions of the game as well as plugins to otherwise improve creativity. It will also feature a simple interface for ease of use
Pp-script implements a scriptable method of generating complex diagrams as needed in math and science textbooks. It makes it simple to draw 3D diagrams as needed for many linear algebra textbooks. It is also extendable via lisp.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma determinada área para que você possa trabalhar melhor ,não só câmeras como qualquer aba que você tem no seu espaço de desenvolvimento. Linguagem : Astro esta sendo ,ou foi programado em C#, .NET , e C++ no entanto ele possui "97%" de C# ou seja, toda sua experiencia é em C# pousos recursos são em C++ , .NET ou Visual Studio Express 2013 foi aonde se deu origem de suas características físicas, sua Interface, seu sistema em si.
Java Image Acquisition Library
Music editor intended for Linux, but written using C and SDL and hence portable to other platforms.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
libGDISVG is the first cross-platform library that implements parts of the MS Windows API to generate Scalable Vector Graphics (SVG). The library is an independent variant of libEMF.
FreeRT stands for "Free Real-Time Ray Tracing", a free library for rendering 3D scenes in real-time using modern, state-of-the-art Ray Tracing-based methods.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Multimedia Rich Unified Communication based on Asterisk, Sendmail, MySQL, PHP, Flash, AIR and Flex
ClarityPro a schematic functional programming environment ClarityPro. ClarityPro is used to create programs through drawing rather than by typing text. The approach is particularly helpful for designers that think and design using diagrams.
Lightform is a complete music composition application in pre-alpha, written in python with a C backend. It's designed to have the capabilities of programs like Reaktor and Sonar, but with a simplified user interface using a python gui lib called tGUI.
icewm is a window manager for the X Window System. The features of icewm are speed, simplicity, and not getting in the user's way.
OpenGL GUI and build-in data management API
This is my own c/c++ project mainly covers GUI and math calculation libraries.
A graphics engine + toolkit.
XSquare is a graphics engine and toolkit with a variety of features. I created this for use in other projects of mine.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
Game development toolkit
InfinityTK was created with the purpose of aiding myself in the development of my own game engine. I chose to create this library/toolkit because I felt like other alternatives were either too much or not fitting (SDL, SFML, GTK+, Qt) Please download the debug *.tar.gz so you can easily identify bugs I really need feedback; so guize plz, go to the discussions page or create a ticket to let me know what you hate/dislike/despise/love
Incubator for experimental code related to industrial sector
Collection of experimental GTK+ widgets and protocols for industrial application developement. ntd-data provides non-gui classes (glib-2.10 required), usually related to data management, such as serial communication, ISP (In-System Programming) for STM and LPC ARM based chips and some PLC protocol implementations (Nardi CE NCs). ntd-widgets is the gui counterpart, a collection of widgets such as switches, gauges and plots (gtk+-2.10 required).
The openDarwin is an open implementation of the Quartz graphical windowing engine mainly used in the MacOS X. It's main objective is to be source level compatible with it.