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Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
This is an action-adventure computer game project we are creating in school about the secret history of the library of Alexandria.
3D Engine technology with partial tools developing kit.
NetLance is a 3D multiplayer game inspired by the arcade classic Joust.
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
A graphic library for 2D drawing in computer.
Project will be a MMORPG and RTS game, where you can research, develop, fight, whatever you want to do. In game Voice may be added later when its all complete. This will all be running on a Real Time 3D Space Engine using DirectX 9/10.
This is a Sci-Fi game in production
Modified retro games emulators providing achievements.
Aim of this project is to create a console-style multiplayer fighting game implemented over DirectX for PC platform.
It`ll be a fantasy role play... The action is set in the Medieval.
Its another bloody & lovely episode from the Trixie in Fairyland universe.
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.
Kingdoms is a Turn-based strategy game rebuilding from "Three Kingdoms - Hero", product of KOEI, a japan game provider.
This is a powerful API which simplifies 3D game and other multimedia development. The project is still in the very early stages, much more will come soon.
The next level of Warzone 2100. This fork expands on the retail release in a different direction than the resurrection project. New scripting engine, new file structure, and fully skinable GUI are but a few things that will be headed your way.
Wide central management operaiting system.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
A set of libraries, written in C/C++, to perform multimedia operations on Windows systems. These libraries are especially suited for performing psychophysical experiments on human and animal vision.
mod_sa (formerly m0d_s0beit_sa) is a Multi-purpose tool for Grand Theft Auto San Andreas and San Andreas Multiplayer (SAMP)