AOSP-based Operating System (On phone tap on "Try to download anyway")
halogenOS test builds (release builds are just a leftover) The test builds and modules are supposed to be only used by our testers. But if you are not a tester, and use these builds anyways, don't expect support if you get problems. You can report the bugs, but you have to be experienced enough to know how to revert back to a working state and how to report bugs and provide logs.
Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Scanning Probe Microscopy Controller and Data Visualization Software
GXSM -- Gnome X Scanning Microscopy: A multi-channel image and vector-probe data acquisition and visualization system designed for SPM techniques (STM,AFM..), but also SPA-LEED/LEED/LEEM data analysis. A plug-in interface allows any user add-on data-processing and special hardware and instrument support. Latest: NC-AFM simulation support via math-plugin. Based on several hardware options it supports a commercially available DSP hardware and provided also Open Source Code for all the low level signal processing tasks and instrument controls in a most flexible and adaptable manner. All latest software is available via CVS only or Live Demo/Install CD: http://www.ventiotec.de/linux/GXSM-Linux.iso
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
This is a collection of libraries contained : Shared memory allocation, configuration script processor, containers (trees, lists, queues, stacks), file system abstraction, network library, timers/threads, Image library, Display libraries, and more.
CrazySoft OS - is a OS writed in Assembler language
Vic-20 game, remastered from the C64 original, with special feuaters
Space Taxi, the Castle of Doctor Creep. In our remastered game for the vic-20 you drive with the "Space Taxi" around and when you drop the passenger he enters one dungeon of the creep-castle and must finish it, to drive to the next space-taxi station. The game is a mixture of Castle of Doctor Creep and Space-Taxi, it would be finished during autumn 2016. I start writing this Game in memory of a friend who dies this year in German via a big train-accident. Both of us where playing a lot of stuff on the VIC-20 and we wrote a few files / games for it. So, when it's finished you can enjoy it, also you've get any bugs, please send it to : firstname.lastname@example.org
CM Game Development Kit
The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
PyramidWorkshop is an image-compression System based upon the scientific work of John Robinson (inventor of BTPC) about image-compression with adaptive linear predictors and is in average more efficient than PNG/JPEG2000.
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
Simple, Fast, Advanced... ZintoriOS. Made in Wellington, New Zealand
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
Vivia is a video editing program for Linux and Windows. It provides extremely easy editing of clips and transitions in real-time, along with multi-camera support for editing scenes that were recorded by more than one camera simultaneously.
I'd wanted to plan 3 OSes. Hobby is most flexible. So THAT. with linux, WinME+ and darwin methods. 1st efforts- newer, usb, sata+, 64bit-multicore cpus. . At most, 64-bit, 32-bit compat graphical safe-mode command-line... Primarily. a KERNEL
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
This is meant to be a powerful, but easy to use math software. It's by the user and for the users.
Learn, Adapt, Store, Evolve, and Retrieve
LaserOS - Learn, Adapt, Store, Evolve, and Retrieve Operating System. A real-time, hybrid-kernel, fast boot, user friendly, intuitive, cross-compatible operating system, with an advanced machine learning core.
Fluent Engine is a cross-platform engine of virtual worlds, standing on the bleeding edge of technology. There are flexible GUI, scripting system, sound support and much more. Fluent Engine use all of the best technology from OpenGL or DirectX.
A Computer Algebraic System. Designed to do advanced mathematical operations and calculations with a simple user interface.
A tool that helps develope the course of cognitive thought processes through software. This tool will look at the raw hex code of any input. It establishes pattern recognition over a mesured time incrament that in itself is at a different pace.
MplayerXP is branch of well known mplayer (http://mplayerhq.hu) which is based on new (thread based) core. Main goal of this project is to achieve smoothness of video playback due monotonous CPU loading.