CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
View, manipulate, analyze (LS fit, SVD, FT), and make figs of, spectra
Program for viewing, editing, manipulating, and analyzing absorbance spectra. Simple arithnetic includes making linear combinatins of up to 10 spectra. Advanced functions include fitting spectra as LC of standard basis spectra, singular value decomposition, Fourier transform, differentiation, integration, global fitting of 3D titration and kinetic data. Graphics features allow composing Figures and export to postscript files which can be converted to pdf, imported into photoshop for rasterization, or used in page design software like Illustrator.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Mario is a Nintendo® GameBoy emulator for PalmOS, Java, Java Micro Edition (J2ME), Microsoft Windows, Mac OS X, Linux, and POSIX platforms.
NEmu is an emulator/simulator for exploring computer architecture. It provides a virtual machine, a debugger, and simulations of various cpus and hardware. NEmu is built on top of ALib, my own application framework.
Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
This is a collection of libraries contained : Shared memory allocation, configuration script processor, containers (trees, lists, queues, stacks), file system abstraction, network library, timers/threads, Image library, Display libraries, and more.
ezQuake has moved to Github: https://github.ezquake.io
NOTE: ezQuake has moved to github! https://ezquake.github.io Sourceforge is no longer used! ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers. Finally, ZQuake is a derivate of QuakeWorld client made by Id Software. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License. Because id Software didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
PlayStation 2 emulator for Windows and Linux
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). Currently, it can emulate thousands of games at full speed
a very fast full system simulator
SkyEye is a very fast full system simulator which takes llvm as IR of dynmic compiled framework.. It can simulate series ARM, Coldfire,Mips, Powerpc, Sparc, x86, TI DSP and Blackfin DSP Processor. Also can simulate multicore system by the multicore of host. The commercial support is provided by DigiProto Co. (http://www.digiproto.com)
Pegasus Ircd + IRC Services, New Secure server offering new, fun modes and commands, samove, myhost and mynick, + addon Z type Services. Based on Bahamut, Unreal and Quarterdecks global stage Ircd.
FreeVM is an effort to use open source community collaboration to create a free multi-platform virtual machine implementation. It will begin with an x86 emulator for Linux and Windows and progress to support more platforms.
Abuse 2, sequel to the 1995 masterpiece from Crack dot Com
C64/65/128 networking software for FreeBSD, Linux, Amiga, Solaris, BeOS and Windows.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
JellyMark is a next-generation OpenGL and CPU benchmarking program. Features: Realtime Physics simulation of non rigid body bouncing in a rotating cube. 100% Assembly optimized FPU spring calculation routine. Cube environment mapping for reflections.
The Psx Emulation Open Source project (P.E.Op.S.) contains several open source libraries (plugins) for freeware MSWindows and Linux psx/ps2 emulators.
StarBox is a completely free and open source 3d "galaxy" engine. Its purpose is to render huge galaxies and planets but still maintain speed and compability. It uses OpenGL to render, but DirectX support is considerd for Windows systems.
I would like to have an emulator that acts like a PC in my PC that is capable of 16bit processing. I would like it to be able to emulate slower processor speeds. It would also be nice if it could use a LAN connection to mimic a modem connection.
Wool is meant to be a simple music composition and rendering environment, with a modular design, virtual instruments and effects. This project is still being planned.
Pcsx is a free psx emulator. It works under Linux/Win32 using the PSEmu Pro Plugins.
An open source RTS game based on the popular Freecraft engine, now known as Stratagus. Focuses on easy modding, tweakability, and level/unit design.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.
The purpose of this project is to provide a biometric security solution by using voice print, fingerprint and/or facial recognition along with a password and/or smart card support using AES to protect data. Please read forums for if interested.