Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
Wool is meant to be a simple music composition and rendering environment, with a modular design, virtual instruments and effects. This project is still being planned.
vMac is a free Open Source Macintosh emulator that is available for Linux/X-Windows, Win32, DOS, MacOS, and more.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
The idea of this project is automatize hydrogen Booster system created by Stanley Meyer to implement it in cars,trucks and electric plants as well as for production of free energy.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Control Applications for Astronomical CCD Cameras
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
MaxUAE is the Mac OS X version of UAE.
Improving the speed of the signal analysis code for Seti@home. Leveraging modern processors advanced features such as SIMD and parallel execution units, as well as identifying better methods to code existing functions.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
Obtruder will allow MacOS X developers to write bundles or libraries that are loaded into every user process and provide support for applying patches to specific methods. Obtruders are similar to Classic System Extensions or Application Enhancers.
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.