An emulator for Gameboy and GameboyAdvance systems
An emulator for Gameboy and GameboyAdvance systems.
A high quality MP3 encoder
LAME is an educational tool to be used for learning about MP3 encoding. The goal of the LAME project is to improve the psycho acoustics, quality and speed of MP3 encoding. Note: we provide source code only!
Run Linux on the Playstation 2
Kernelloader is a free bootloader for PS2 Linux and other Playstation 2 operating systems. Loading can be done by "Action Replay Media Player", by "memory card exploit", by "FMCB" or any other homebrew loading method. If you downloaded the latest Linux Live DVD, you need to run the online updater to be able to play Youtube videos.
CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
xine is a free multimedia player. It plays back CDs, DVDs, and VCDs. It also decodes multimedia files like AVI, MOV, WMV, and MP3 from local disk drives, and displays multimedia streamed over the Internet.
Mjpeg tools is a suite of programs which support video capture, editing, playback, and compression to MPEG of MJPEG video. Edit, play and compression software is hardware independent. Capture supports MJPEG hardware (Buz,DC10+ etc). and V4l2 devices.
FreeFrame is the open-source cross-platform real-time video effects plugin system for VJ softwares. FreeFrame is now well supported by most major VJ titles. More information on the home page: http://freeframe.sourceforge.net
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
ezQuake has moved to Github: https://github.ezquake.io
NOTE: ezQuake has moved to github! https://ezquake.github.io Sourceforge is no longer used! ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers. Finally, ZQuake is a derivate of QuakeWorld client made by Id Software. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License. Because id Software didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Glide is a library for using 3dfx hardware. This project will be the public repository for Glide.
An Atari ST emulator for Unix/X and SVGAlib (with ports to DOS and Win32).
Do you think the Allegro blenders are too slow? Do you want to do special effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is a series of super-fast color blenders for Allegro. FBlend is anywhere from 4 to 13 times faster than Allegro,
MplayerXP is branch of well known mplayer (http://mplayerhq.hu) which is based on new (thread based) core. Main goal of this project is to achieve smoothness of video playback due monotonous CPU loading.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
Avifile is a library that allows you to read and write compressed AVI files (Indeo? Video, DivX, etc.) under x86 Linux. (De)compression is performed with Win32 DLLs. It includes AVI player, video4linux-compatible capture program and simple AVI recompres
C64/65/128 networking software for FreeBSD, Linux, Amiga, Solaris, BeOS and Windows.
A Java 2 (JDK 1.3/1.4) compatible virtual machine. joeq is unique in that it is almost entirely implemented in Java, making it reliable and efficient. It is also language-independent, so code from any language can be seamlessly and dynamically compiled.
This project is for learning to write games while doing a couple of then and an engine core.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
NEmu is an emulator/simulator for exploring computer architecture. It provides a virtual machine, a debugger, and simulations of various cpus and hardware. NEmu is built on top of ALib, my own application framework.
This project aims to provide an eclipse 3.0 extension to support z80 development for ti calculators and maybe more platforms in the future.
Thanks to carefully thought out architecture an emulator for all hardware (i386 i860 sparc hppa SGI Mips Alpha etc) on any hardware. A lot of new theories have gone into this trying to fix old problems.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.