Showing 2 open source projects for "gba game engine"

View related business solutions
  • PRTG Network Monitor | Making the lives of sysadmins easier Icon
    PRTG Network Monitor | Making the lives of sysadmins easier

    Stay ahead of IT infrastructure issues

    PRTG Network Monitor is an all-inclusive monitoring software solution developed by Paessler. Equipped with an easy-to-use, intuitive interface with a cutting-edge monitoring engine, PRTG Network Monitor optimizes connections and workloads as well as reduces operational costs by avoiding outages while saving time and controlling service level agreements (SLAs). The solution is packed with specialized monitoring features that include flexible alerting, cluster failover solution, distributed monitoring, in-depth reporting, maps and dashboards, and more.
  • Omnichannel contact center platform for enterprises. Icon
    Omnichannel contact center platform for enterprises.

    For Call centers or BPOs with a very high volume of calls

    Deliver a personalized customer experience with every interaction, across every channel, with uContact, net2phone’s cloud contact center solution.
  • 1
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer...
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    Godot Kotlin JVM

    Godot Kotlin JVM

    Godot Kotlin JVM Module

    This is a Kotlin language binding for the Godot game engine. It is built as a module (like the C# binding) to interact with Godot's core internally. The binding provides you Godot APIs as Kotlin classes, so you can write your game logic completely in Kotlin. Your code will be compiled into a .jar which is then executed by an embedded JVM, so you don't have to worry that your users have Java installed. It's already embedded in your game executable. You also don't have to worry about any binding...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next