Showing 2 open source projects for "networking"

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    webrpc

    webrpc

    webrpc is a schema-driven approach to writing backend services

    webrpc is a schema-driven approach to writing backend servers for the Web. Write your server's API interface in a schema format of RIDL or JSON, and then run webrpc-gen to generate the networking source code for your server and client apps. From the schema, webrpc-gen will generate application-based class types/interfaces, JSON encoders, and networking code. In doing so, it's able to generate fully functioning and typed client libraries to communicate with your server. Enjoy strongly-typed Web services and never have to write an API client library again.
    Downloads: 6 This Week
    Last Update:
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  • 2
    Nano JSON

    Nano JSON

    Lightweight, facility, high performance golang based game server

    Nano is an easy-to-use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network-related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes. ...
    Downloads: 0 This Week
    Last Update:
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