Showing 4 open source projects for "game controller"

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    PlayCanvas Engine

    PlayCanvas Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 36 This Week
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  • 2
    VGamepadWeb

    VGamepadWeb

    Turn your phone into a wireless Xbox controller via any web browser.

    VGamepadWeb is an open-source tool that turns your smartphone or tablet into a wireless Xbox controller for Windows PC using any web browser. No apps or cables required! How it works: Run the lightweight desktop server on your PC to get a local link. Open it on your phone to get a responsive virtual controller. The PC server captures touch inputs and translates them into native gamepad signals via the ViGEmBus driver. Windows sees your phone as a real Xbox 360 controller, making it instantly compatible with any game. ...
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    Downloads: 64 This Week
    Last Update:
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  • 3
    Minecraft-ServerTool
    XyZerKunG ServerTool helps you to make your own Minecraft server and play with your friend for a few minutes
    Downloads: 0 This Week
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  • 4
    Machine-Learning-Flappy-Bird

    Machine-Learning-Flappy-Bird

    Machine Learning for Flappy Bird using Neural Network

    Machine-Learning-Flappy-Bird is an educational machine learning project that demonstrates how an artificial intelligence agent can learn to play the Flappy Bird game using neural networks and evolutionary algorithms. The system simulates a population of birds that each possess their own neural network, which acts as a decision-making controller during gameplay. The neural network receives input features representing the bird’s position relative to the next obstacle and determines whether the bird should flap or remain idle. ...
    Downloads: 0 This Week
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