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XAGE, the eXtensible Adventure GameEngine, is intended to be an engine capable of creating and running Sierra-like adventure games. Furthermore, it is the intention to make the engine extensible so that more complex game types can be created as well.
Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Php block is a map engine where modules can be plugged. The base of concept is block image caclulate by server and display to user. Currently a dungeon game is included in this project to test system.
Ever had that perfect plot idea for an RPG but didn't have the programming knowledge to create it? Enter Sphere. Sphere is a console-style RPG engine that allows others to create an RPG similar to Final Fantasy, Dragon Quest, or Phantasy Star.
clanfx is a 2D, tile-based Javascript gameengine developed using Javascript and CSS. It currently works in Firefox, Epiphany and Opera browsers. Features include many animated sprites, spell effects, buildings, tiles/textures and basic game AI.
Wiso is a Iso web framework written in HTML/Javascript/CSS based on the Prototype framework. Wiso can be part of a 2.5D (isometry) web gameengine for web games.
RPG game developed on Sphere engine about a horror history of Raziel, a young man who will begin to discover all a dark tale about a man who work in the building where he lives, Mocho Loco, the lonely man that works as guard
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
phpRPG is a multiplayer role playing gameengine driven by PHP and MySQL, with aims to develop a web-based gameengine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
This project is an XHTML CSS DHTML scratch and win game card that can be completely configured with a new look and feel through html stylesheets only. The games prizes/odds can be configured through a php runtime engine. demo at eScratchAndWin.com
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
A game scripting engine using javascript. Provides a simple interface to load and manipulate graphics, making it easy to write quick games and applications that can be run on the cross-platform interpreter. Written in C++, interface using gtkmm.
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
wam consists of a powerful, fast and generic 2D gameengine, the "wam engine", and of a networked, real-time clone of team17's windows game "worms" that utilizes this engine.
The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
FrakTal's objective is to create a gameengine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
This is currently in the Planning stages. Using Basketball GM code as a guide. If anyone that is interested in helping out with this project should let me know as I am a new at coding and know that this is a work in progress. I hope to have this working within a year and have beta testing at that time. Version 1 will be open source as far as the basic parts of the game. After that I will not be updating this code and it will be closed source for personal reasons.