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Pick Up is a desktop game made in Unity 3D using JavaScript and Unity Script. We are looking for developers. If you want to become one send me a Email at WigumenDev@yahoo.com with the subject "Pick Up Game Dev" Feel free to download our project files and so changes. If you want to use out scripts for your own projects feel free to do so but please give us some credits for them!
Planet Rescue is a geo-centered Shoot'em up project where you have to save a Planet from destruction. You must avoid asteroids to crash on the planet by buying and upgrading stuffs with the material you get when you destroy... asteroids !
Learn how to protect your Microsoft 365 data, with simple, actionable tips today.
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A jQuery plugin for fitting standard HTML tables that may be oversized for the viewable area to new sizes, using intelligent scrolling of the body to keep headers, footers and row labels in view.
Jet Slalom type game for WebOS using AJAX/Canvas/Mojo. Coded to give a range of code examples such as: using HTML5 Canvas elements; fending off the garbage collector; managing Mojo lists and widgets; global/local leaderboards; and mobile advertising.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Stop waiting on engineering. Build production-ready internal tools with AI—on your company data, in your cloud.
Retool lets you generate dashboards, admin panels, and workflows directly on your data. Type something like “Build me a revenue dashboard on my Stripe data” and get a working app with security, permissions, and compliance built in from day one. Whether on our cloud or self-hosted, create the internal software your team needs without compromising enterprise standards or control.
A calendar widget for Nokia N97, N97 mini, C6 and N8 that behaves like the "today view" from MS Outlook to provide a quick overview of the next upcoming events. On homescreen it shows 4 lines and if there are more events then it will be scrolling.
Cnc's IP Data Volume Report:
Logs IP to IP contact, number of packets, bytes, time of contact, Ethernet too!
View via local web interface.
Very simple for those who want to view who your computer is contacting the most!
Prototype Games aims to provide a Javascript library for quickly and easily creating web-based games that run entirely in the web page, on all modern browsers without requiring plug-ins. It is built off of the YUI (Yahoo User Interface).
PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
The best free cross-browser scrolling datagrid control! Hand-made with 100% client-side JavaScript/DHTML, provides clean separation between data models, presentation templates and control behavior, plus professional look-and-feel and high interactivity.
A code toolkit for collecting usability data on the web. Tools range from an entirely client side solution for measuring scrolling and render time to a hybrid solution logging user activity every 200 milliseonds. Currently IE only.
Experimental project in crowd-sourced scrolling game development.
This project is an attempt to create a side-scrolling game on which multitudes of contributors can freely expand and enhance. We hope to see submissions of graphics, sprites, level designs, storylines, everything down to the fundamental mechanics of the game. And we hope that a rating system will help the best of the best evolve out of this project, generating an ever-growing and improving massive 2D game.