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RPG game developed on Sphere engine about a horror history of Raziel, a young man who will begin to discover all a dark tale about a man who work in the building where he lives, Mocho Loco, the lonely man that works as guard
phpRPG is a multiplayer role playing gameengine driven by PHP and MySQL, with aims to develop a web-based gameengine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
This project is an XHTML CSS DHTML scratch and win game card that can be completely configured with a new look and feel through html stylesheets only. The games prizes/odds can be configured through a php runtime engine. demo at eScratchAndWin.com
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[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
A game scripting engine using javascript. Provides a simple interface to load and manipulate graphics, making it easy to write quick games and applications that can be run on the cross-platform interpreter. Written in C++, interface using gtkmm.
12 Ways to Die on an Asteroid is a science-fiction/murder mystery adventure game. The engine is built in Java and designed to be modular. Included is a set of game-development tools, which enable anyone who knows JavaScript to make an adventure game.
wam consists of a powerful, fast and generic 2D gameengine, the "wam engine", and of a networked, real-time clone of team17's windows game "worms" that utilizes this engine.
The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
FrakTal's objective is to create a gameengine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
Pokémon Odyssey is a fan game made using the Sphere gameengine. It\\\'s been in production since April 2008. It started life as a one man project but has recently seen a few more people provide help - the major help being made from Radnen.
Here lies the introductory project at game development, utilizing the Unity engine, to create a Captain Forever clone, with our unique touches of course, and probably implementing a dynamic difficulty system with GA evolutionary algorithm(s).
An SNES-style RPG game created for use with the Sphere RPG engine. This game makes no claims to being any good at all, it's more of a development experiment; something created as hobby.
It's a browser based space mmorpg game called Pulsar Online. It was launched in mid 2011. Game is playable, functional, although it lacks some planned and required features like port raiding, better UI, more RPG and so on. All PHP developers are welcome to develop new functions and fix old bugs.
Anihilation Tournament is an Open Source FPS-RPG Videogame beign created in Unity GameEngine.
Team Members and Roles:
Marco Antonio Hernández Zavala - Programmer
Edgar Fernando Arriaga García - Programmer
Soto Torres Omar Alejandro - Programmer
Sergio Antonio Torres Medina - Artist
Proof That Carma Always Gets You Back Nvidia / Cuda Developer Directed Of Course To The Confusion And Scare Tactics Of Haters This Only Gets Better And Tighter And Even More Creative The Design Feed Of Sound The Whole Idea