Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
Nile is an RPGgame based around an Ancient Egyptian theme. Characters will be able to improve many different skills, trade with each other and cast spells amongst other things. Emphasis will be placed on player interaction.
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Save the Queen open RPG /w administrative game tool.
The Queen of Midgar is missing! Choose to play Ninjas, Robots, Pirates, Cowboys, and more as you undertake quests to save the queen!
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
CrimeFighter is the website of a gta-like browser game with rpg and multiplayer parts. Moreover you can see yourself running around in the city in realtime. Never seen such a online game? Just visit http://www.crimefighter.de
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
This will eventually develop to a JavaScript game that is an RPG Manager;it lets you reply to others' responses. In other words, it's a mini-forum for RPG's. It could also be a management system for a game of your own! Whatever you chose.
WorldRPG is a PHP/MySQL system that is a Massively Multiplayer Online Role Playing Game. The Webmaster has many administrative funcitons. Players can create avatars, move around, talk, build, fight, explore...
A demo can be found at our homepage.
Questnuke is a collection of e-xoops modules for the purpose of keeping track of adventure/rpggame creation. Utilizing existing mods where possible, writing them when they are not yet created.
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
eCyberpunk is a Java version of the R Talsorian Games' Role playing system, Cyberpunk 2020 and it's supplements. Initially, the project will focus on GM aids, but may, in the future, be a full-blown game.
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
This is a project to create an HTML5 interface of the classic RPG Wasteland using the original files. The goal is that the game will play exactly as the original, but with newer technology.
This project does not offer the game files. You must already own the game. We do not condone piracy.
An SNES-style RPGgame created for use with the Sphere RPG engine. This game makes no claims to being any good at all, it's more of a development experiment; something created as hobby.
It's a browser based space mmorpg game called Pulsar Online. It was launched in mid 2011. Game is playable, functional, although it lacks some planned and required features like port raiding, better UI, more RPG and so on. All PHP developers are welcome to develop new functions and fix old bugs.
Pokémon Odyssey is a fan game made using the Sphere game engine. It\\\'s been in production since April 2008. It started life as a one man project but has recently seen a few more people provide help - the major help being made from Radnen.