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This is a demo of OpenGL ES 2.0. It is basically an Android application with a 3D engine that can load Wavefront OBJ, STL & DAE files. The purpose of this application is to learn and share how to draw using OpenGL language. The application does not use any third-party library. Load 3D models and see how to do it with this open-source code application. The main purpose of this app is to show how to draw in Android using the OpenGL 2.0 by sharing the source code. So please, don't expect this...
VRforCAD developed in Java and Java3D API, combines two systems: Computer-aided design (CAD) system and Virtual Reality system with its special equipments for visualization and manipulation. See more at: http://www.vrforcad.org
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
VirtualReality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (VirtualReality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with VirtualReality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
MindGate is a virtualreality multiuser client - server system written in Java. The purpose of the system is to provide communication, persistence, 3d streaming support for users which are imersed into virtualreality worlds - stored anywhere on the Web.
VRMoo can be summed up as such: VirtualReality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
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