Showing 3 open source projects for "upscale"

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    Master of Magic - IME

    Master of Magic - IME

    Multiplayer Java rewrite of Simtex's classic game Master of Magic

    ...See the readme for more details. The project is effectively finished at this point and I did not really plan any further major releases. However Simbey has been commissioning an artist to upscale all the graphics from the original game so these have been incorporated into 1.7.0. By default it uses the original graphics, you need to enable the upscaled graphics in the options screen. I am at the MoM discord server at https://discord.gg/wFNQf36 Or can message me or raise ticket on SourceForge
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    Downloads: 17 This Week
    Last Update:
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  • 2
    PNG Upscale

    PNG Upscale

    AI Super - Resolution

    Download is available from the Releases Page or Google Drive or MediaFire. Be careful when trying to resize very large pictures, it can take considerable time and resources. To upscale an image you just need to choose a mode, load a picture and press start. Save button can be used to choose an output folder and filename before you start the process (either just name or .png) You can double-click the text box to change [Dark - Light] theme (disabled when upScaling) Use PNG images for best results. Download the executable corresponding with your operating system, and the Models folder. ...
    Downloads: 0 This Week
    Last Update:
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  • 3

    blitz-image

    GPU-accelerated image processing for java

    blitz-image is a library to support extremely fast image processing in java, harnessing GPU acceleration via OpenCL. Although more features will be added in time, the initial focus is on very fast high-quality image resizing, including bicubic resizing (both upscale and downscale). The performance of a typical bicubic upscale operation is typically in the order of 10 times faster than via the standard AWT mechanism using RenderingHints.VALUE_INTERPOLATION_BICUBIC. The library depends on Aparapi (https://code.google.com/p/aparapi/). Any GPU supporting OpenCL should be supported (including low-end GPUs without double-precision fp support), and there is automatic fallback to pure java implementations for all operations in the event that there is no OpenCL support available. ...
    Downloads: 0 This Week
    Last Update:
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