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A mobile game distributed server implemented using netty4.X
...Use the game-executor project to increase the asynchronous event global service in the game, support event sharding, and balance asynchronous execution event logic. Use netty's proxy mode to increase gateway proxy forwarding.
HyperPool is a 100% pure Java project for network services management. TCP (HTTP/1.1, HTTPS, FTP, SMTP, POP3), UDP and SOCKS5 protocols support. Configurations: proxy, web server, mail server, download manager, port mapping.
DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
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This project intends to make a SOCKS compatible tunnel proxy which communicates to the server part, running on your nameserver, over standard DNS (UDP) protocol. That way you can bypass network firewalls allowing no other IP traffic but DNS.