Showing 13 open source projects for "offline war simulation"

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  • 1

    Java-Enigma

    Enigma Encryption Simulator in Java

    This program is an offline and stand-alone Java application which simulates the Enigma encryption machine that was used during World War II.
    Downloads: 8 This Week
    Last Update:
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  • 2
    WireMock

    WireMock

    A tool for mocking HTTP services

    HTTP response stubbing, matchable on URL, header and body content patterns. Request verification, runs in unit tests, as a standalone process or as a WAR app. Configurable via a fluent Java API, JSON files and JSON over HTTP. Record/playback of stubs, fault injection, per-request conditional proxying, browser proxying for request inspection and replacement. Stateful behavior simulation and configurable response delays. Mock your APIs for fast, robust and comprehensive testing. WireMock is a simulator for HTTP-based APIs. ...
    Downloads: 1 This Week
    Last Update:
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  • 3

    Ship Lock Scheduling

    Scheduling lockages at ship locks with several parallel lock chambers

    This Java software includes algorithms of combinatorical optimization for the NP-hard offline ship lock scheduling problem. Solutions and performed computations can be displayed graphically. Besides, there is a framework for generating test instances and running these in parallel, as well as R/JGR code for statistical evaluation. Some tools for estimating the quality of calculated solutions will be further improved. Initially the software was developed within a project of TU Berlin regarding...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
    Downloads: 0 This Week
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  • 5
    A computer version of the World War 2 tactical boardgame "Squad Leader" originally published by The Avalon Hill Games Company. Play any scenario against anyone around the world!
    Downloads: 1 This Week
    Last Update:
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  • 6
    TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
    Downloads: 0 This Week
    Last Update:
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  • 7
    SoftWare Course Project about a simulation of a robot-war environment. Voad provides java developers to implement a robot and match with their friends' robots.
    Downloads: 0 This Week
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  • 8
    Sim4All is a battle & racks offline simulator for Ogame (a web-based game inspired in space conquest) It's inspired in Speedsim, and even Sim4All is not so powerfull, it can perform some useful tasks for Ogamers, and it works on any platform (Java)!!
    Downloads: 0 This Week
    Last Update:
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  • 9
    A PbEM-Game in open space. You can fly your own spaceship to every single point in an artificial universe and go through all kinds of adventures, including war, diplomacy and trading.
    Downloads: 0 This Week
    Last Update:
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  • 10
    NetColony is a political simulation game focussing on colonial development. A range of human affairs is covered in the game: war, economics, crime, science, etc. Players manage Interests, each being a political force with a special Agenda to fulfill.
    Downloads: 0 This Week
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  • 11
    RoboTotal War is a war simulator that enables to the users in first step establishing war simulations as select robot teams and the maps that the robots fighting.
    Downloads: 0 This Week
    Last Update:
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  • 12
    OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
    Downloads: 0 This Week
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  • 13
    videonetwork

    videonetwork

    A simulator for self-organizing video replication and more

    Multimedia consumption at social events - if available - can be considered as a complex problem. People use their smart phones and tablets to take pictures and videos, leading to a high number of production places. If we enable those visitors to share their content at the event, new challenges emerge. Visitors move, go online and offline, and build a dynamic network. One can say a complex adaptive network emerges, with all its problems. We tackle these problems by introducing a bio-inspired...
    Downloads: 0 This Week
    Last Update:
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