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TauCetiClassic is an open source fork of Space Station 13 maintained by the Tau Ceti Station community. It builds upon the original SS13 codebase, offering a distinct roleplay-focused experience with custom mechanics, sprites, and maps. The repository includes the full game source, assets, and build scripts necessary to host servers and contribute to development. TauCetiClassic emphasizes immersive roleplay scenarios, detailed station environments, and unique content compared to other SS13 forks. The project is actively developed, with ongoing updates from its community of players and coders. ...
Com finalidades didáticas, a ideia de criar um pequeno framework em Java, que resolva os problemas básicos de mecânicas e ferramentas para games, nasceu pelo fato do Java não ter suporte nativo a games (tipo um XNA/MonoGame da vida) e esse fato é tão realista que Java não oferece suporte nativo a leitura de um joystick/gamepad.
Sendo assim, esse framework não tem a pretensão de competir com qualquer outro que já exista em Java, mas sim ser um guia de referência bem documentada de como...
Project is dead.
I'm trying to remake Wacky Wheels in Java using LWJGL. I'm not planning any 3D objects (except walls and static map objects), all entities are sprites with original textures + some modified or added.
Expected features for v0.5:
- Race single maps and campaigns like in original game
- Play deathmatch maps
- Split screen for all maps
- AI opponennts for all maps
- No network multiplayer
- Maybe sounds
- Possibility to write mods
Expected features for v1.0:
- Map made of polygons not cells
- Bridges, maybe 3D surface
- More maps and items
- 3D karts and more 3D world models
- Story mode with tuning
- Ideally something like NFS Underground 2 (not graphically)
- Map editor
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AndEngine is a Java-based, open-source 2D game engine for Android, designed to make mobile game development easier by wrapping OpenGL (GLES) under a higher-level API. It abstracts much of the complexity of directly using OpenGL, letting developers more quickly build games with sprites, tilemaps, physics (via extensions), animations, and input handling, all within the Android ecosystem.
This Project Is Dedicated By Me, Zahidul Islam To Bring Dedicated Minecraft Gamers' With Presets Of Minecraft That Comes With Custom Theme Packs, Mods, Sprites,etc. Here I Shall Guarantee 100% Compatibility With All The mods And Theme Packs.
~Disclaimer~
Minecraft is Not Owned By Me But is Owned By Mojang and Hereby They Have The Final rule To Decide If I Have The Ability To Upload My Contents.
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
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Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
A Java port of "powermanga", which is an arcade 2D shoot-em-up game with 42 levels, 14 guardians and more than 200 sprites. It runs in 320x200 or 640x400 pixels. It runs on J2SE and some J2ME (MIDP 2.0/CLDP 1.1) enabled systems, SWT is also supported.
Arabian Flights is a 3d first-person shooter developed in Java using the Java3D library. It is loosely based on the game Magic Carpet. It consits of a 3d-modelled landscape and sprites for the monsters and spells. It runs under anything that runs Java3D.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
A set of classes and tools aimed at making it easier to develop MIDlet games (J2ME MIDP 2, for cellullars, PDA:s...) Classes include extended sprites and maps, tools will be a mapeditor and a spriteanimator.