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...-Quattro 1.2.3
Currently available:
Human vs Human
Human vs Computer
Computer vs Computer
-Checkers 1.0.9
featuring
Human vs Human
Human vs Computer
Computer vs Computer
-Backgammon 1.0.2
featuring
Human vs Human
Human vs Computer
Computer vs Computer
- Go 1.0.1
Human vs Human
Human vs Computer
Computer vs Computer
-Dominoes 1.0.1
featuring
Human vs Human
Human vs Computer
Computer vs Computer
- Mill 1.0.5
featuring
Human vs Human
Human vs Computer
Computer vs Computer
- Battleship 1.0.2
Human vs Computer
A Backgammon client with graphical interface, network-games andartificial intelligence. It is TCP/IP-network-compatible. It supports saving and loading of board setups, undoing moves, "secure dice" and has got an own chat client and a help system.
The openfibs project aims to develop a library to be used by client software to access the First Internet Backgammon Server (fibs.com) to enable graphical end user clients, computer controlled bots, and statistical tools.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
RepBot is a bot for helping FIBS, the First Internet Backgammon Server, a better place for players.
RepBot maintains player reputations, based on other player's opinions. This helps players avoid droppers and otherwise unsocial players.
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.
A java based backgammon game with support for network games, play
on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.
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