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In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
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This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various gameAI and mobile agents techniques.
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.
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JCheckers is a basic implementation of the checkers game using the framework from JGameAI. It is a public universitary project and will grow in future. Based on the framework JGameAI we want also improve new strategies on artificial intelligence.
Cerial Killer is a checkers playing AI created as part of an AI course at Lund University. The course had a game tournament where the students where supposed to create their own AI that played checkers and play it against other students, this is one of the entries in the tournament 2008.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.
Scrachi is simple boards game. Board is filled with different colors balls, and the player is focused on selecting the groups (more balls in group, more points). An AI computer is an opponent. Two versions: for phone (java), browser (java-script).
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.