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jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
Sprite Kinematics Workbench is a tool that allow to create 2D animations by
specifying the motion of image segments. You can give life to a stickman or to anything else your imagination can think of.
A-Life game, players can create and release MAAGs (Mobile Autonomous AGents) into the world using a variety of programing languages. Also multiplayer rpg, where players can enter the world and interact with the differents MAAGs.
A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
Animix brings a storyboard to life by combining and synchronising storyboard frames with a soundtrack, allowing an artist or animator to quickly create, and present an Animatic over the web.
A Java application that generates a web page based on text received via an IMAP e-mail account (right now only works with bluebottle.com). Primary use is to create a todo list/calendar that can be placed on the ActiveDesktop in Windows to have a single
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
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TORERO aims at creating a total life cycle web-integrated control design architecture and methodology for distributed control systems in factory automation.
JUnitScenario is a java tool allowing you to define users scenarios (List of JUnit methods) and then, run them to simulate a real life usage of your applications.
ConwayGo, also called philosophers' football, is a simple board game for two players.
It is played on a Go board, but hasn't got anything to do with the famous game Go.
Invented by the english mathematician John Conway, creator of the Game of Life.
Agentbeats - A music generator experiment with the purpose of creating rhythms and melodies using artificial intelligence/life and connexionist paradigms.
The Generation5 Java Development Kit (JDK) enables users to create demonstration programs and applets for a wide variety of Artificial Intelligence and Artificial Life paradigms.
Physics simulation toys in Java. The focus is on systems simulation:mostly guidance/navigation systems, but also including hydraulic, electrical and life-support.
tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
FileMgmt - A platform independent file management utility. It is designed to ease the life of the system administrator and for high system availability. It is highly configurable and allows automatic file rotation, compression, mailing, and removal.
J2EE Polls component using the Struts framework and the Spring Framework. It is easy to install and easy to integrate with existing applications. The goal is to illustrates some of Struts\' and Spring's potential with a simple real-life example.
Starting from an open archive content repository to an e-learning platform, backo provides an integrated web environment for organizations to manage the entire life cycle of knowledge creation, publication and dissemination.
This is a artificial life project.
the goal is to simulate the evolution of micro-organisms.
It uses neural networks to simulate the brain of each of those micro-organisms.
It's written in JAVA, and uses the Joone librarie
** 03/17/2009 ** - This concept still sounds like a good idea to me, but in C++ w/ gtkmm not java. I'm currently beginning re-engineering the basics for that env. Help is definitely wecome. :-) Friendo is a <strike>Java-based</strike> social-life organi