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An open-source gameengine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
JDungeon is a text based adventure gameengine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
Un Pokémon-like orienté MMO, codé en Java, utilisant JOGL pour des graphismes 3D et 2D. Avancement disponible sur Twitter : http://twitter.com/#!/WilliwawCirse
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
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A Javagameengine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
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My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
Friendly Object-Oriented Game Library , 2D JavaGameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
JTres3D is a tetris clone build with Java3D. It is designed for offline playing on any system which runs java and java3D. Until now it is possible to play a classic tetris game in a 3D environmet and move around the game court.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
Protein Data Bank transformed into an SQL database with a very powerful search engine and a rich web interface. The engine combines chemical, sequence and 3D structure searches. The interface provides statistics, sequence and 3D structure alignments.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.