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This is a re-implementation of the old X-windows game Xtank. It will be written in Java, using Java2D. It is targeted to an accelerated platform, but won't require one. Java 1.5/5.0 is required.
ENES is a video game preservation initiative : we develop both hardware & software to extract data from video game cartridges such as NES. We do not provide roms through our website because of copyright.
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This tool has two parts : a collection manager and an online duel virtual battleground for the card game "Magic : The Gathering", written in Java (Java 5, JFreeChart and XStream are needed). You can import cards using the official online card database.
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A collection of Eclipse Plugins to support developing game modifications for Gas Powered Games' Dungeon Siege. Should include syntax editors for Skrit and Gas as well as tool plugins for various tasks related to creating a Dungeon Siege Modification.
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
Students try to study about 3D game programming in java. The ultimate target is to produce a Real time strategy game like starcraft in 3D. Trying to do it with lwjgl or jogl.
Inspiration + memento = Inspirento. Write your inspirational words in Inspirento, which is a nice journal maker. It is a note manager with simple user interface yet comprehensive functions. It is aiming to record notes, journals, mementos, and etc.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
The GMRJ is an open-source, freely-playable, GNU MMORPG written in Java. This project involves the production of graphics, maps, and game elements, as well as the server/client structure of the game.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
A simple turn-base strategy game written in Java meant to be used as a teaching aid for an introductory computer science course. The game incorporates the concept of staking out and holding one's territory with the goal of world domination.
A simple roleplaying game with a scenario editor and two-dimensional graphics. The intention is to have multiple games based on the same engine, and a userfriendly campaign editor, so every user can create new content.
Galactic conquest game, based on futuristic warfare. Players build economic empires using their militaries, while attacking the empires of others. Features include stat tracker, free play, and 3 month long rounds.
Avagor:
This project attempts to create an CRPG that includes a part of economic simulation and a part strategy game. It is highly generic and nearly everything is randomly generated at runtime.