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A Peer to Peer Instant Messenger written in Java. Multicasting is used to communicate without a server and all messages are sent directly from client to client.
Web Enabed Table Top (WETT-P2P) -- A project to create a highly extensible peer-to-peer program that will allow users to play pen and paper role-playing games on the web.
This is a simple messenger to chat from peer to peer. For each user there is a certificate generated and exchanged between them. The communication is running over SSLSockets and should hopefully be encrypted *g*.
It is implemented in Java2 1.4 using JSSE
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CatChat is a peer-to-peer chat application. The main purpose of this project is to decentralize chat rooms and to create a standard for peer-to-peer protocols used in this kind of situation. CatChat will be written in Java with Swing.
An Experimental Platform for Secure Peer Services, QARE uses a decentralized trust model, a Public Key Infrastructure and provides single logon for multiple applications running across multiple systems. WAR files are used to add applications.
AGRanger is an "UnOfficial" open source client engine, written in Java, that uses Audio Galaxy's peer to peer file sharing network. It has two user interfaces, a swing based ui and a command line based ui. It uses the 0.608 protocol
The idea behind Codester is simple. Provide a free source code and document sharing application that uses a P2P (peer 2 peer - see http://www.openp2p.com) network protocol. (it works similar to Napster)
Phosphor is a peer-to-peer file sharing program. XML network protocol, with source in Java and Swing. Uses thread pools extensively and is designed to scale very well. Chat capabilities. This is Napster done right!
It is also a open source project to those has a <strong>vision</strong> that peer-to-peer computing is <b>the future of the Net</b>. It is a platform and API make users use and developers develop his project easily
A peer-to-peer software daemon and API to develop, deploy, discover and use components, web services, and applications over http without regard to type of hardware, OS, or programming environment.
'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
Awarinet is an API for enabling applications to form peer-to-peer worlds.
Each Awarinet client is automatically connected only to those other clients most relevant to it.
The end goal of the FreeMess Project is to produce a cryptographically secure, pseudonymous, cross-platform peer-to-peer Instant Messenger service, piggybacking on FreeNet (http://freenet.sourceforge.net) as a distributed filesystem to hold user data.
IPng peer-to-peer messanger software written in Java, with legacy IP support. IPv6 support in the making, regardless of testers, now that Java supports v6.
The goal of this project is to develop a network protocol (Peer Instant Messenger Protocol, PIMP) that creates a distributed, peer-to-peer network for the transmission of instant messages, along with a graphical client that will allow users to access the
This project is focusing on creating a Java proxy server application that allows access to a peer-to-peer filespace being developed at Princeton University.
Ohaha is a scalable, efficient, and distributed peer-to-peer exchange application/network that advances early Gnutella ideas and absorbs the major file exchange legacy networks including Napster. Implemented as an easy-to-use plug-in to IE.
The goal of Slipper is to control peer to peer applications on a remote server. This might be of some use to people behind firewalls and proxies and are being banned on some ports (ie napter, gnutella), but ftp and telnet ports are still available.
The Data Fusion Peer is a multitier computer vision internet application. The system provides image processing, motion tracking, and visualization information. Application will convert data into 3-Deminsional and other digital environments.
This system provides support for the full lifecycle of technical or scientific publications' peer reviewing process including submission, reviewing, grading, conflict resolution, selection and authors’ feedback.