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This game is a card game which is known to me as "Wizard". It is similiar to the game "SKAT" but not that complex. So it should be easy for children but makes even fun if you're a fullgrown :) This game is a Internet game without any Computer Pl
Plarpebu is a java karaoke player that runs on any architecture that can run java. It plays both midi (.mid and .kar) and mp3+cdg files. Check project web site at : http://miageprojet.unice.fr/twiki/bin/view/Fun/ScreenshotsPage for full info.
Java swing based application to manage knockout tournaments. Support import of players list, create schedule automatically, scheduling with date and time, neat printable view, no worry about printer settings, user friendly print outputs.
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A desktop D20 dice roller written in Java. Simple polyhedral rolls are supported as well as composite rolls (eg. Roll attack, damage and special damage all at once reporting on the three rolls).
A toolbox for java gameservers. This project extends the open source gameserver "project darkstar", written by Sun microsystems. It provides several useful tools like telnet administration, object browsing, base classes for network services.
RILedit is a map editor for 2d tile-based games, written in Java. It features tile editing, entity editing, and is compatible with the freeware tile editor Mappy. It's easy to modify it so that it creates custom files to use in your own game.
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This program provides a GUI for running Dungeons and Dragons v3.0/3.5 combats by handling the initiative order. It supports readying, delaying to a count, White Raven Tactics, and more. As a Java application, it is platform-independent.
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
A answers and questions game written in Java. The player chooses one or more groups of questions, the game mode and the difficulty level, then, the software raffles a question and the player answers it for add points in the score.
H3LS is a software to provide to users some statistics about Halo 3 players. With a team ID (which is given by a ladder website) you can know all about it whitout go in the Bungie website. Save your time with this software.
JSpaceConquest is a simple multiplayer Internet game. Each player produces space ships and conquers other planets. The main goal is to conquer all the planets on a 2D map.
This is a student project only for educational purposes.
A free, open source, artificial life, genetic evolution simulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
Perfectday is a turn strategy game.
The player can collect units(these units have been collected when the players connect to server or comercing eith other player) that they are used in combat with other player
This is a simulation for x-plane pilots and controllers. It simulates the whole ATC in Switzerland. Included are: ATMS(the server), ATMC(for controllers), PilotClient(for pilots) amd PlaneSim(simulates planes).
An effort to create free and open enviroment, to build complex "rail world", including all rail technology lovers' interests - locomotives (steam, diesel, electric) - driving or documentation, physics, traffic control, etc.
This Java GUI allows the user to easily play a Crusader in Dungeons and Dragons v3.5. The GUI handles all of the randomness in the class and displays maneuvers available on any given turn.
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.