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UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
GamePlate is a Java library for implementing strategic games. The name is an abbreviation of "game template". At the moment, it can be used for board games only, but might be extended by packages for card games. It cannot be used for action games etc.
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LOGames is a project that aims e-learning game development based on Learning Object Technology. LOGames are built up an existents patterns , like SCORM (Shared Content Object Model) and DCC (Digital Content Component), using InfraBig infrastructure.
This game is an improved remake of old Atari800xl game Zenji.
The goal is to move around labyrinth and transform it. When all fields of labyrinth are connected level is completed. There are also some monsters that are trying to kill ya'.
Board game for memory training for two players. Possible to play against AI (different types). The game has support for themes. Cars, houses, girls :-)
This project sourcecode move to http://code.google.com/p/jmugen/ (temporary because i have some problem with sourceforge) Mugen.Java or JMugen is 2D fighting game engine like Mugen
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E-Curator is a web application that allows user to access 3D scan images and metadata for museum objects. An example for the implemented E-Curator prototype can be found here: http://srb01.geospatial.ucl.ac.uk:8080/eCurator05/pages/main.jsp
Concrete Jungle is a game that simulates the daily hustle bustle of the city. You compete against other players for domination of the city streets by moving your armies of denizens across the board.
A typical Mine Sweeper game written with ZK framework, almost the same look and feel with the Windows version. The source code is compact and written within a single Zul file.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
NEWS UPDATE - MARCH 16, 2016
<<<<BETA RELEASE NOTIFICATION>>>>
This is Terofal77, otherwise known as Jake and the producer of Sundog Resurrection. I have not updated this page for quite some time as our primary project website is www.SundogResurrectionProject.com. However, I wanted to make notification that the BETA RELEASE is about to drop.
Yup, at long last! Bruce "hired" me onto the Sundog Resurrection Team back in 2002 and through the years we soldiered on between periods of...
This is yet another cross platform(written in java) implementation of the classic tetris game. It focuses on funny multiplayer features as well as 2d, 3d and maybe even 4d gameplay modes. Basic 2d single and multiplayer game is already implemented.
TriPeaks solitaire is a card game in which you remove cards adjacent (by value) to the current card to clear the board. Since this is written in Java, it will work anywhere a JVM is installed.
This project is crossplatform solution for creating almost all card games like "Black Jack" or its Russian analog "21 Очко". Engine is written in Java. Also card game "Nine" is now available.
KKTechGameMaster is a word editor and random name generator for role-playing aid to help Game Masters in the fulfillment of new adventures. The suite covers desktop and mobile applications with different languages (VB6, VB .NET, Java, J2ME).
WiimoteCommander is a tool for connecting a wii remote or "wiimote" (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer).
GoMoku3D is a tridimensional game in which you have to make a "tunnel" of little cubes inside a bigger one. You can play with one/two competitor or against the computer, even in network mode. Realized by CS students at University of Padua, Italy.
Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The source code can be found on: http://www.gurre.eu/wowlogparser/forum
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the source code of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.