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A real life version of the board game "Scotland Yard".
All you need is a GPS and internet enabled mobile phone and a few friends to play the game with!
JDungeon is a text based adventure gameengine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
This is a Java Space 2D game based on a MySQL backend database and manager.
This game inspiration is based on a EVE Online game with various new features and ideas.
Habanero3d is a object-oriented 3d gameengine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
An open-source gameengine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
Java game for mac, linux, win32 platform:
build your fortress and conquer the world.
3d opengl engine to deploy an isometric world full of fortress and kings.
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My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
A cross-platform, free, and open source gameengine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Un Pokémon-like orienté MMO, codé en Java, utilisant JOGL pour des graphismes 3D et 2D. Avancement disponible sur Twitter : http://twitter.com/#!/WilliwawCirse
Friendly Object-Oriented Game Library , 2D Java GameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
A repository of software tools related to chess. Currently includes a complete package to analyze your games, search for blunders and missed opportunities, and then go over them repeatedly so that your game improves.
A Java gameengine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.