Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
KGarten is a game where the player controls a nurse, whose goal is to collect the straggled children from the prairie and take them back to kindergarten. The prairie is tiled with hexagonal fields.
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CivilAction lets you create a Choose Your Own Adventure type story that can be played on Java enabled cell phone. A desktop application lets you write story files. People run the story on their phone. Make a 'Tresure hunt' or 'Amaze Race' type game.
This is a java version of the board game connect4. It functions as a swing application, a java applet, and there is a console application also. Network support is proposed for version 1.1+.
AndeCerto is a game that allows the user interact with sets of objects while walking in various scenarios. The user explore the environment to acomplish tasks and achieve his own conclusons on the subject. It is built in Java for educational purposes.
UGENE is a project dedicated to creating open-source games. Our focus is on making original multi-player games that don't require a powerful computer. Our current catalog includes Squee (a board game) and Five Thousand (a dice game).
SimWar is a 2D multi-player realtime strategy game (in the style of C&C) designed for local-area networks. It includes additional features such as line of sight and hidden units. Emphasis is on an easy setup and a quick start.
Realtime Chaos is a multi-player realtime strategy game designed for local networks. Each player controls a wizard, and must use their range of spells (such as creating creatures or lightening bolts) to kill each other. Emphasis is on it being fun.
Tired of Football Mogul and its crappy game play and support? I am starting a java based American Football game. Any help is appreciated, even if you just want to create a player database or provide any helpful suggestions.
This software is an example how to write an tile based game. You can use it to build your own game, or you can make your studies with it. It is simple, but it shows most things like collision detection, room loader, animation and many more. Made in Java!
An attempt to collect (read rewrite) a set of tools for Ultima Online game playing. Many tools are closed source or discontinued: no way to enhance them with no sources. Here there will be such tools and sources.
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight Java Game Library (LWJGL) and FMOD for playing music and visualizing it.
jKEX is a online multiplayer game. The original idea is drawn from the Game \"KEX\" coded for the ROBOTRON KC 85. The game simulates a nuclear chain reaction. The aim is to take over other players atomic nucleusses by let exploding your own.
JQuest is intended to be a Java-based clone of the turn-based strategy game Konquest (developed by Russ Steffen), available on KDE for Linux. It is being developed in Java 5.0 (Tiger) and should be portable to most operating systems.
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
First full implementation of the chess variant Bucky, a game of dudes, chameleons and shamans. The game has logical and emergent rules, suitable for object orientation.