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My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Friendly Object-Oriented Game Library , 2D JavaGameEnginebased on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A Javagameenginebased on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile engine rpg graphic maker editor java
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
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ANts P2P realizes a third generation P2P net. It protects your privacy while you are connected and makes you not trackable, hiding your identity (ip) and crypting everything you are sending/receiving from others.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
GHIRL is the Graph-based Heterogeneous Information Representation Language: a java library for representing, querying, and navigating graph- or network-based data structures.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
This project try to extend the work of open ifc tools project. (http://www.openifctools.org)
We want to build a viewer by using jMonkeyEngine (a famous open source game engine) to render the ifc data model finished by open ifc tool project.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Epical is a Javabased, sandbox game (http://en.wikipedia.org/wiki/Sandbox_game).
It uses Java Monkey Engine for the 3D rendering and ODE for the physics.
Egothor is a high-performance, full-featured text search engine written entirely in Java. It is a technology suitable for nearly any application that requires full-text search.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T GameEngine (http://goldenstudios.or.id).
The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group