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Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
CCGMachine is a generic collectible cardgame engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
For small and mid-sized businesses that need a comprehensive payroll and HR solution with personalized support
We design our technology to make workforce management easier. APS offers core HR, payroll, benefits administration, attendance, recruiting, employee onboarding, and more.
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
Micropocha is a kjvm program (j2me) designed to make the anotations of any cardgame based on rounds (like mus,chinchon or Pocha) on any kind of Cellular mobile, or other device like those.
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
PikSkat is an implementation of the German cardgame Skat. With PikSkat three or more people can play a Skat match over the Internet without the need for an external Skat server. Playing against the computer is not (yet) supported, however.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
This tool has two parts : a collection manager and an online duel virtual battleground for the cardgame "Magic : The Gathering", written in Java (Java 5, JFreeChart and XStream are needed). You can import cards using the official online card database.
Academic Proof of Concept of Heterogeneous Connectivity Between Client and Server using a full-duplex complex message mechanisms using a Game of Poker as example. The game is web enabled and custom made with an artificial inteligence behaviour.
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It is a bavarian cardgame. Its is played with 4 persons in a team or as a single player. There are many differnet ways of playing it, so you need the right strategy to win.
A distributed online implementation of the popular trick-based cardgame belote. The particular variation of this implementation of the game is known as belote-bridge and is particularly popular in France and Cyprus.