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JavaArena is a java based game where two or more "bots" have its own artificialintelligence and go for the battle. Support for capture the flag coming soon.
EasyAI is a project to build classical AI program and method in Java language, such as resolution for logic, greedy search, genetic algorithm, neural network and so on...
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
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The Semantic Web Assistant combines the capabilities of production rule systems with RDF data on the Semantic Web. It lets users define rules that work with RDF data in order to carry out actions like e-mail notification etc.
Spiritbot is a suite of tools designed for use in software-engineering, CodeGenUML includes an XMI/MOF/UML reader and exporter. An IRC ticker bot is also provided to aid in the development process.
IslandEv distributes a Genetic Algorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
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Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
This project is to develop a text console using Java that can import plugin. This software development is currently on hold. (Switching GUI to GTK+ from Swing).
Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificialintelligence is an easy task for an intermediate Java programmer. This makes
This is a cross-platform framework for using Genetic Algorithms for solutions. Written in Java and uses convinient plug-in features for every phase in the genetic development, while maintaining an easy-to-use API for easy integration into applications.
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.
Shootball is a game played by software. The intent of the game itself is to provide to programmers a simple, yet challenging, game for which they can write AI (bot) players in Java.
RISO: distributed, heterogeneous Bayesian belief networks. Belief network: a probability model defined on an acyclic directed graph; distributed: nodes can be on different hosts; and heterogeneous: allowing different types of conditional distributions.