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JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
AINet is a general purpose ArtificialIntelligence software application and network. It learns from experience and user training to solve problems and interact with the environment. It runs in workstation and robotic applications.
JResolution is a simple, flexible, easily-maintained Java program for resolution-theorem proving which allows re-configurations for the various restrictions of the resolution-rule as determined by an (expert) user.
JLife is a Java framework for testing and playing with A-Life.
The the main idea is about evolving creatures, that consists of chain of commands, that influence both the creature and it's environment.
OJBot is a program to provide an open framework for creating a multi-protocol bot. The goal is to remain simple and open ended. The main framework will be written in Java.
An AI simulation patterned on the design suggested in the book, 'Growing Artificial Societies' by J M Epstein & R Axtell I hope to use this s/w for some intermediate/advanced experiments into economic, social & political studies of mass psychology.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
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ANJI
(Another NEAT Java Implementation)
Built on top of existing OpenSource projects, ANJI is an implementation of NEAT (Neuro-Evolution of Augmenting Topologies), an algorithm for evolving artificial neural networks.
Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning.
Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
Diagram (JGraph) driven simulator. Bondgraphs > nonlinear differantial system > plot: implemented for economics and ecology. Network analysis: emergy propagation implemented. Would also fit for electronics, mechanics, cost, GWP, footprint analysis.
Message Transport Protocol (MTP) implementation using XMPP for the Java Agent DEvelopment framework (JADE). Produced under the Google Summer of Code program with the help of Quantum Leap Interactive and Jabber, Inc.
CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computer simulation of a crowd of agents. Agents are digital characters with a certain artificialintelligence. The individual agents can act on their own, they don't need to be pre-prog
MIC* comes with a new vision of multi-agent system engineering: The multi-agent system is devided explicitly into two dimensions: the deployment environment and the autonomous agents. MIC* is an algebraic model of a deployment environment (container of a
Catalogo is a system for cataloguing resources on a web site. It allows semantic search of information on an intranet using metadata, RDF and ontology concepts. It provides a Catalog server (Java web applications) and a Catalog client (Firefox plug-in).
It is an universal language translator and written in Java. All languages are translated to an unique language (interlingua) and generate any native language from the interlingua. The wordbooks are XML. It use the context of a text, rules and a grammar.
The Macro Agent Transport Event-based Simulator (MATES) is intended to efficiently investigate the behavior of distributed agent based systems over mobile ad hoc networks (MANETs). MATES provides an expandable environment for agent-based system testing.
CAMA (Context-Aware Mobile Agents) is a middleware for supporting mobile agents coordination. It is based on Linda-style coordination and provides numerous extentions for interoperability and fault-tolerance. It supports portable platforms such as PDAs.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
Geared toward ArtificialIntelligence development for chess. JFChess is written in Java, and is designed to easily integrate new AI's. It is also can play over LAN, Direct Connect, and IRC for competitive play!
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.