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Desktop and Mobile Device Management Software
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
JLife is a Java framework for testing and playing with A-Life.
The the main idea is about evolving creatures, that consists of chain of commands, that influence both the creature and it's environment.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
D-Cog (Declarative-Cognition) is a Java based framework for training software components (reusable, object-oriented, interface-driven components). Instead of programmed, software components are trained by example to get the expected results.
A robust Genetic Algorithms Java Framework, whichs supports individuals exchange between islands through JMX. Including demos to solve the SAT and TSP problems.
Caller ID Reputation provides the most comprehensive view of your caller ID scores across all carriers
Instantly identify flagged caller IDs and decrease flags by up to 95% your first month.
Keep your agents on the phone with increased connection rates by monitoring your phone number reputation across all major carriers and call blocking apps.
The mobile reasoner Pocket KrHyper is an automated theorem proving library for first order logic (and description logic) running on J2ME (Mobile Java) phones.
Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
This library provides a network abstraction layer for heterogenous large scale modular systems. It supports clearly specified interface definitions for communication between modules, while maximizing module indendence and adaptability.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JResolution is a simple, flexible, easily-maintained Java program for resolution-theorem proving which allows re-configurations for the various restrictions of the resolution-rule as determined by an (expert) user.
OJBot is a program to provide an open framework for creating a multi-protocol bot. The goal is to remain simple and open ended. The main framework will be written in Java.
It is an universal language translator and written in Java. All languages are translated to an unique language (interlingua) and generate any native language from the interlingua. The wordbooks are XML. It use the context of a text, rules and a grammar.
AINet is a general purpose Artificial Intelligence software application and network. It learns from experience and user training to solve problems and interact with the environment. It runs in workstation and robotic applications.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
An AI simulation patterned on the design suggested in the book, 'Growing Artificial Societies' by J M Epstein & R Axtell I hope to use this s/w for some intermediate/advanced experiments into economic, social & political studies of mass psychology.
ANJI
(Another NEAT Java Implementation)
Built on top of existing OpenSource projects, ANJI is an implementation of NEAT (Neuro-Evolution of Augmenting Topologies), an algorithm for evolving artificial neural networks.
Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning.
Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
Message Transport Protocol (MTP) implementation using XMPP for the Java Agent DEvelopment framework (JADE). Produced under the Google Summer of Code program with the help of Quantum Leap Interactive and Jabber, Inc.
CSF-Crowd Simulation Framework A Massive Crowd Simulation is a computer simulation of a crowd of agents. Agents are digital characters with a certain artificial intelligence. The individual agents can act on their own, they don't need to be pre-prog
Diagram (JGraph) driven simulator. Bondgraphs > nonlinear differantial system > plot: implemented for economics and ecology. Network analysis: emergy propagation implemented. Would also fit for electronics, mechanics, cost, GWP, footprint analysis.