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Bismillahi Rahmani Rahim. The Arabic Alphabet Learner is an attempt to make the learning of alphabets interesting to children. The software is distributed free of cost.
This is a kit of applications that runs in NFC mobile phones, user can read information on tags that contains a path to play a multimedia object previously store in external memory. Useful for treasure hunt or outdoor activities.
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A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
A java-based application for learning kana: hiragana and katakana. KanaTiles for picking a kana out of a group and KanaFlash (with stroke order) for identifying single kana.
Mmfc is an implementation of the well known flash card learning system. It extends the original idea of having texts to be learned by the additional features of image and sound cards and any combination of those cards. E.g. text-soundcard, text-image-soun
Questo progetto e' una GUI 2D e 3D per GNUChess, può essere utilizzato per giocare contro un amico in rete, quest' ultima modalita' dispone anche di una semplice chat. N.B: Il software e' da intendersi beta e/o a scopo didattico.
Projeto de um compilador, contendo analisadores: léxico, sintático e semântico, realizado pelos graduandos do curso Engenharia de Computação da Universidade Estadual de Feira de Santana - UEFS (www.uefs.br).
Extensible framework that enables productive design, analysis, and execution of arbitrary-sized neural-networks or system on a distributed, scalable, high-throughput runtime platform. Enables synapse-oriented-programming.
E-BioFlow enables the scientists to design workflow using three different perspectives: control flow, data flow and resource perspective. The workflow tool is based on the Yawl engine and has support for BioMOBY and WSDL services and Perl and R scripts.
This proyect presents a system, which, from a corpus of documents, extracts information about a theme area, and a pedagogical components collection. This information is packed into fine granularity learning objects (metadata included).
Metalogo consists management tools, instruments and software for eGovernment projects. The Software solution is easy to use and flexible when it comes to contextual adaptations and at the same time powerful enough to provide modern eGovernment services.
identifier service is to detect metadata duplication when more than one metadata instances refer to the them learning resource and generate an unique interger/identifer for one metadata instance.
This is an Robot Learning Environment consisting a full robot operating system and a simulator which run the system. It is geared for use to learning robotics concepts in cases where real hardware is not available.
Java Maths library, providing several mathematical functionalities. It is intended to be a project for learning Java, Maths and project related working. This project was started in Course TAI08B1 at www.ba-karlsruhe.de
e-NVISION, STREP project of the 6th FP (http://www.e-nvision.org/).
This site contains the open-source software developed in the project.
Keywords: e-Business, ontologies, platform, semantic web services, BPEL processes.
Java/Swish-e bridge. This application is built arround a simple API and a Web container to provide access to the search facility (via web-services) and management/indexing (wep app).
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.