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This Java library was created in order to import rigged and animated figures including the animations created in Blender(c) into Java3D app. The approach chosen was to export the Blender(c) file using the Ogre3D export PlugIn for Blender(c) and then load the data using the classes from this library.
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
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This is a simple Java parser and object serialization factory for Collada 1.4.1. It is built with maven, has some unit tests to show how the thing works, and requires maven, digester and velocity.
Super simple, use it at will any way you wish.
NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
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Android app to control the Red CNC 3D routing machine
Red CNC is an Android application to allow control of the 3D routing machine by the same name. It allows the user to configure the machine properties, such as workable volume, tool size, etc. Once set, the user loads a G-Code file and gets a 3D view of the tool path. Lastly, the user can then start processing the job by sending commands to an Arduino.
Creating an automated 3D enviroment for the transport of containers. This will be done by using a server-client method. The project goal is to create a fast algorithm.
Tearsol is a server and client for an MMO service. With incomplete but innovative features like: C++ server to java client parsing, background asset streaming, dead reckoning and full X-platform compatability. http://www.export-games.com
A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.
A model specification, scenegraph and importers for jWMdl, a hybrid model format with many useful features, such as Forward Kinematic animations, animation targeting, animation, texture, and mesh instancing, and a volatile data hierarchy.
The RNA Ontology Consortium proposed a translation the RNA backbone angles to 46 clusters ('suites') and hence unique names. This project calculates the suites from RNA 3D structures, and to search on a Java-based index structure of known folds.
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.