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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Software Process Model Suite is a toolset for modeling and simulate software process models. Is composed by: 1. a simulator engine; 2. a modeling tool based on SPEM, that uses model transformation approach; 3. a visual graphical simulator.
Wiki system engine that offers support for writing mathematics articles in physics, mathematics, biology, astronomy. Wiki engine is based on java servlet, java JSP technologies that offers variaty of platform independent features.
Epical is a Java based, sandbox game (http://en.wikipedia.org/wiki/Sandbox_game).
It uses Java Monkey Engine for the 3D rendering and ODE for the physics.
Pure Java implementation of an interactive 3d graph rendering engine and editor using a spring embedder algorithm. Nice looking sterile real time 3d environment. Feel free to extend our project and build something awesome, just let us know please :D
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T Game Engine (http://goldenstudios.or.id).
The plan for Project Alpha is to create a pre-Medieval turn-based strategy game. It will incorporate a world generator, a realm generator and a conflict resolution engine. The gameplay is planned to be that player is charged with leading of a small group
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*** PROJECT NOT MAINTAINED ANYMORE *** Semantic Web Integrator and Query Engine, can be used to integrate information from heterogeneous, distributed information systems such as relational databases, spreadsheets, etc. with Semantic Web technology
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
SimpleCQ is a continuous query engine that focuses on simplicity and ease of use. Continuous queries in SimpleCQ are written in SQL language and can be run on any JDBC compliant database.
A course with labs to help you explore parallelism in Java : from low level to the cloud, including threads, JSR166, J2EE, hadoop and Google App Engine.
JavaDBConnector is a Java API for connecting to the four most popular database engines: MySQL, MS SQL Server, Oracle and MS Access. Includes a customizable GUI for connections managing and a generic logic tier for make easy to use databases,
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.
The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java 3D 1.5.1 API. (available on Sun website)
Groovy Dice is an open source dice rolling engine written entirely in Groovy that provides a simple way to specify and evaluate complex dice rolling expressions.
!!!NOTE: THIS PROJECT HAS MOVED TO GITHUB!!! RingMUD is an extensible MUD (multi-user dungeon) engine and utility set that draws inspiration from popular tabletop RPG systems and adds a dash or two of its own flavor.
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
MOCASEngine is a java UML state machine engine library for executing embedded UML state machine models. MOCASEngine works with Eclipse EMF. It has a full support of composite/orthogonal states, completion transitions, guard, hierarchy of signals, ...
ubq framework aims to provider ubiquitous rendering from fiducial marker acquired from tuio engine thanks to cameras. Ubq intends to leverage xqz framework in order to take advantage of concurrent and communication command based support.