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KartoMNT is a free software of height model digitalization.
This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a mapeditor and a tile creator that parses a BMP im
Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
JTileMapper is a tile mapeditor which allows the creation of tilesets and tile based levels for tile based games (mainly J2ME/Brew based games). It allows the use of custom loadable plugins for input, output and edition (map and events).
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
S.F. Bike Map is an application for finding the optimal bicycling route between the hills of San Francisco, complete with route directions, route maps, address finder, and mapeditor.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with mapeditor/world builder.
Pure Java tile based mapeditor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
*Project on hold* Gather Ring is a remote RPG platform for table top games (like D&D tm and BattleTech tm). It will give the player a basic set of tools to play those game over a Lan or the Internet. Tools include a game map, mapeditor, dice generator
Red Setter is a Eclipse plug-in that allows transformations between java objects. You can drag classes from the project tree onto the mapping editor and visually map the fields from one to the other. Currently it is capable of generating Dozer mappings.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the mapeditor made at www.mapeditor.org