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An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
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This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various game AI and mobile agents techniques.
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
AI Now is an open source endeavour to create a general purpose Artificial Intelligence. The plan is to implement a modular architecture to incorporate AI theories as they are developed. This will provide a growing platform to test new AI theories.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
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This project is aimed at developing an intelligent Scrabble aid. Currently, the program suggests moves for a player, given a Scrabble board and letters available. In the future, it could be developed into an automated bot, including AI.
A chatbot framework currently implementing the ErkiTalk and irc protocol. By specifying parsers for the server's input one can easily create custom bots (if one can program in java of course ;).
NXTAI's main objective is to create a new generation of natural language processing program by using a unique neural networking model. To demonstrate the algorithm works, A chatbot will be developed as a classical example of how it can be used.
This project is for automatically rotating images based on content. This was a masters project and contains simple implementations of machine learning algorithms.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
A new project extending the basic jGameAI framework. This simulation demonstrates flocking and grouping behaviour as appearing in nature like birds and fisch schools.