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This is a simple working Java based chat room server + client.
There are many bugs hope to fix soon, you may download it as a learning experience or for use in the office.
Any bugs/coding horrors/suggestions let me know.
Have Fun....
Aviad
Anette is a time tracking environment developed in Java. The client-server architecture makes it possible to use Anette in companies or universities to manage and monitor (software) projects.
Magnesia is a distributed (client-server) photo manager. It allows you to check your photos in and out from everywhere without loosing control over them.
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N-Browse is a client-server package for interactive visualization of network data with heterogeneous types of links, intended for ease of use and designed using a generic database schema for data integration and visualization.
The Real-time Network Grapher (RtNG) is a Java applet. RtNG plots a scrolling line-graph from a continuous feed of CSV-style data, where new data arrives periodically with a period 0.1s or greater. The data feed can be either a TCP port or a URL
SocketTest - powerful and small software tool for socket testing. It can create both TCP and UDP client or server. It can be used to test any server or client that uses TCP or UDP protocol to communicate.
easyC provides a couple of services you can use to write your own OSGi applications (for example, user and roles management) and an application infrastructure (client/server) to which you can add your own bundles.
NetDare is a Java network game system. The project consist in APIs, a server, a client, a PHP CMS (Content management System) and a game sdk to help the development or integration of a game wich altready exist.
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Aikido provides a unified security platform for developers, combining 12 powerful scans like SAST, DAST, and CSPM. AI-driven AutoFix and AutoTriage streamline vulnerability management, while runtime protection blocks attacks.
Gamio is an Open-Source Java framework used for easy development of high concurrent, high efficient, high scalable and robust TCP/IP server by leveraging Java NIO.
An Open Source instant messaging client, built on the Xmpp4Js (Jabber) library. It communicates with an XMPP server using XEP-0124/XEP-0206 HTTP Binding, and provides end-user functionality comparable to (but is in no way affiliated with) Meebo.
The complete suggestions framework for java, supporting single and multi field suggest, java suggest box, client/server with hessian or json-rpc, and GWT AJAX suggest box, phonetic plugins. Proven high performance for data sets > 1 Mio.
Yet another simple server-client chat application. Testserver runs at vitaminless.endoftheinternet.org:5667. If the username doesn't exist, a new user will be created.
This is a drifting scorer used for 'Live for Speed'. It could be run in either client mode or server mode. With it, you would get more information about your driving including the score while you are drifting in the LFS.
Negine GZip XML Mobile Catalog is a core ("engine") of the client-server application with the open source code. Data transfer is based on use of GZip and XML
Gruppenarbeit für Unterrichtsfach VSYS (ADV-Böblingen) Ziel dieses Projekts war ein Java RMI-Programm, welches es einem Client ermöglicht Methoden auf einem "entfernten" Server aufzurufen (Projekt allerdings nur local getestet und nicht vollständig
FiShNet is a P2P file sharing application written in Java. It has a server as well as client so that it can be used to create private file sharing network.
mmc-Client is a DLNA client for the apple Iphone (eventually wm mobile devices ) , the interface is web 2.0 ajax. The server is written in java and works with twonkyvision and eyeconnect media servers, tivo in the near future.
TrickTakingGame is a unified, generic platform - both server and client - capable of playing various trick-taking games (such as Whist, or Bridge). Available rules are defined as server plugins.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.