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The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game.
Ultimate goal : awakening AI thanks to games.
An Ataxx implementation in Java. The goal is to provide a living, breathing open-source Java MVC example, and thus provide a stable foundation for features like AI, network play, etc.
Look for standalone and applet play.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
A generic "Clue-like" game, assigned as the senior programming project at LMU. lmusleuth.sourceforge.net is also another groups project of the same game. Will have basic nertworking, graphics, and hopefully AI.
Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
This is a java remake of the classical Lode Runner game. In addition, the project intends to be a test-bed for various game AI and mobile agents techniques.
KoSI is a project at the University of Oldenburg. Our goal is to develop a server/client/computer ai, that allows people to play the card game of Bridge over the internet.
AI Now is an open source endeavour to create a general purpose Artificial Intelligence. The plan is to implement a modular architecture to incorporate AI theories as they are developed. This will provide a growing platform to test new AI theories.
jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
...Currently, the program suggests moves for a player, given a Scrabble board and letters available. In the future, it could be developed into an automated bot, including AI.
This project is for automatically rotating images based on content. This was a masters project and contains simple implementations of machine learning algorithms.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...
Strategy-ai is a Stratego-like game with an ai based on genetic programming, evolutionary computation. The ai can be trained and be improved over time.