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Battlefield Java is simple grid and turned based battle simulation game for Java developers. It requires you to develop a Ruler to control your game pieces. Battlefield Java is a great way to learn Java while having fun and doing battle with your friends.
This program allows you to create a transmission hologram using just a computer, a laser-printer, and an overhead transparency. This hologram will behave like one created using a laser and can be projected or viewed with a point source.
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This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
This is an IDE for 8051 which can be used to write and simulate assembly language program and find out errors if any. The project implements almost all 8051 functions. It visually shows the content of all register and memory.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
The TM Simulator is a Java/JavaFX Application which provides a graphical user interface to configure and simulate Turing Machines. This is a student project from the technical university of Vienna, to support presentations of Turing Machines.
Design species of animals and plants, place some of them into a randomly generated world, and see how they survive and evolve as time goes on. Similar to the old Win 3.1 game SimLife, with more features planned.
Calamari is a collection of Java APIs for implementing genetic algorithms, neural networks, and vehicle simulation. It is still being designed and developed.
This is a school project at the Budapest University of Technology and Economics (BME). At the end of the semester we should create a Digital Electronic Simulator. Primary goal is to learn how to work in a team, and use collaboration tools.
JavaNect provides Java-based access to the OpenNI interfaces for piloting devices such as the Kinect. It uses JNA to communicate with the native libraries and drivers on all major platforms. JavaNect was designed for maximum performance.
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
PSIGHOS is a Java-based simulation library. PSIGHOS is focused on the simulation of business processes and comprises a parallel core so to reduce the execution time for large models.