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Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
A simple budgeting program that uses envelopes to track income and expense transactions. This is a bare bones program that does what it needs to do, not give hundreds of features that the average person won't use.
An experimental unsupervised learning method for improvising jazz melodies, based on restricted Boltzmann machines (RBMs) layered into Deep Belief Networks (forms of neural networks).
Train and Validate QSAR models using state-of-the-art learning algorithms like SVM. Build classification and regression and use them to make predictions. The whole project is intended to serve the need for toxicological predictions.
TNV visualizes pcap data to graphically depict network packets, links, and ports for network traffic analysis to facilitate learning what constitutes 'normal' behavior, investigating security events, or network troubleshooting.
This project is aimed at making a complete flexible Neural network library in Java. The library works fine with most complex problems.Future targets: Configurable Learning rate and momentum. More details at http://www.w3avatar.com
GeoGebra is free and multi-platform dynamic mathematics software for learning and teaching geometry, algebra, statistics, and calculus. Download the free software at http://www.geogebra.org. Find the source code at http://www.geogebra.org/trac
ContraCaptcha is a Java-based libary for solving (image-based) captchas. It provides classes for image processing and character recognition. It also includes solvers for some of the popular captcha-systems in use DISCLAIMER: only for learning purpose (;
Bismillahi Rahmani Rahim. The Arabic Alphabet Learner is an attempt to make the learning of alphabets interesting to children. The software is distributed free of cost.
This is a kit of applications that runs in NFC mobile phones, user can read information on tags that contains a path to play a multimedia object previously store in external memory. Useful for treasure hunt or outdoor activities.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
A java-based application for learning kana: hiragana and katakana. KanaTiles for picking a kana out of a group and KanaFlash (with stroke order) for identifying single kana.
Mmfc is an implementation of the well known flash card learning system. It extends the original idea of having texts to be learned by the additional features of image and sound cards and any combination of those cards. E.g. text-soundcard, text-image-soun