The Larch Environment is a research project, whose aim is to create a visual interactive programming environment, based around the Python programming language.
Framework for making Windows applications that are one .exe file in AutoHotKey_L,C++,C#, VB.NET,Java,Groovy,Common Lisp,Nemerle,Ruby,Python,PHP,Lua,Tcl,Perl,Jint,S#,WSH VBScript,HTML/JavaScript/CSS,COM, PowerShell without compiling . For .NET 4.
Automata Based Programming Tool for implementing logic for J2SE, J2EE and Sybmian applications. Consists of Java FSM Framework and Eclipse Plugin parts. Plugin implements UML model editor, visual debugger, validator, compiler and interpreter for Eclipse
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This project will create a series of .dll files that connect with AutoCAD environment and add functionality like advanced e-learning platform, vizualisation tools and additional import/export support. This will be .NET programming.
J Visual Novel Engine (JVNE) is, as it's name suggest, is a visual novel engine. With the JVNE you can create your own visual novel game with ease, without the need to know of any programming language.
Jabaco is a simple Visual Basic like programming language for the Java Virtual Machine. A comfortable development environment will support you in your tasks. Visit the Webcast and see Jabaco in action: http://www.jabaco.org/webcast.html
Intel® Mobile Platform SDK 1.3 covered by BSD license, enables developers to build mobile-aware applications. It provides a set of libraries and runtime components, and programming interface, common across Windows and Linux platforms.
Stonehenge is a java tool for code generation. It simplifies the process of mapping DB tables into programming code. It generates Java code, C# code, VB.NET code and potentially code for any language.
The FrameCode.NET project is a collection of articles and sample code in all kinds of programming languages that point out hints, tips, tricks, samples, and much more. Articles are community driven and are provided by the public!
Puck is a visualprogramming language for learning to program. The goal is to create an environment which is easy to handle and prevents students from making syntax-errors. Puck-programs use Bricks that are combined to a program via Drag & Drop.
This project (iFDP) aim to develop a FDP(Flow Driven Programming) framework. There are two parts in the project. First is the core framework, and another is a visual developing entironment, which is designed as an Eclipse plugin. And will build an Compon
Rapid Sequencer Programming utility, which once developed, will expedite the development of PLC Sequencers (or Drums) . This software will be able to output variable data that will be imported by the PLC Program being used
JBeanVAM project aims to develop Java/JavaBeans based Visual Authoring Model. JavaBeans component architecture was designed to promote visualprogramming, but it lacks various features needed to support full visualprogramming systems.
A visual form designer, programmed as a JavaBean to be integrated into other software. It has the capability to generate code for any programming language/toolkit. New languages and toolkits can be supported using XML files.
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visualprogramming language. The prototype works sufficiently to help develop parts of itself.
LOOP (Language Object Oriented Parallel) is a visualprogramming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Opsis is a Java applet designed to teach binary search tree algorithms. Opsis is not an animation program; rather, the system
uses visualprogramming in an abstract way.
Peet is a back-end .NET compiler for the SXM software transactional memory (STM) package (available from Microsoft Research). It makes concurrent programming with an STM library easier and more efficient.
...Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visualprogramming through a simple GUI (comparable to Java Beans).
The creation of good games relies on the easy of prototyping and creative exploration.