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Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3Dmodel (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
LARMcess is that "Linux Augmented Reality 3d Marker" . We will developing 3D Marker based on 2D Barcode(QR Code) on android OS. we can get the content's information from 2D barcode using android phone and display the content's 3D object and annou
Wo is an architecture designed for representing human's digital selves. Wo is a 3D avatar system and tracks biometric data such as weight. Wo aims to bring the console experience of the Wii to the PC but with a more flexible model.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
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A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
3d Simulator/game of RC airplane model. Goal: learn how to fly an RC model airplane by playing and generally having fun. Story: Your nuclear reactor is being attacked by missiles and you have to defend it with your RC controlled aircraft.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
A 3D Captcha implementation using Pov Ray and JSF.
A user is presented with the challenge of identifying various objects.
The image is generated out of a 3Dmodel in which the different elements and element attributes are randomized.
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joXSI is a .XSI 3Dmodel file importer for Java. The goal is to have joXSI support everything in the .XSI file format, including inverse kinematics and skinned animation. joXSI is used in Wurm, which is a community-centric fantasy Java MMORPG.
YARFRAW is an open source Java API library for working with RSS/RDF/ATOM feeds. It offers an unified data model in builder style to help developers to build and to read feeds. It currently supports RSS 0.9x, RSS 1.0, RSS 2.0 and Atom 1.0/0.3
This program allows visulaization of Poincare, Klein and Gans model using projections of the Weierstrass model. Done in Java 3d with full navigation and animation options.
Program KEna provides quick and easy 3D modeling with predefined elements. Elements can be parametrized, so we can change them during modeling. With KEna we can model a room with furniture in minutes, even if we have no experience in 3D modeling.
Hyperview3d allows the visualization of hyperbolic geometry models. Specifically the Klein , Poincare , Weierstrass and Gans model. It allows switching between one model to the other and user defined texture mapping onto the 3Dmodel.
KartoMNT is a free software of height model digitalization.
This software allows you to create your own Digital Height Models (DHM) with a simple map. Then you'll be able to visualize DHMs with the KartoMNT 3D viewer.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
ThreeD is a 3D rendering engine written in Java. It implements a standard rendering pipeline with perspective transformation, hidden-surface removal, and a surface normal lighting model. Original project page can be found at http://dt.org .
JPatch is a 3D Modelling/Animation tool designed to model and animate "organic" shapes such as humans, animals, aliens, etc. It's written in Java and outputs to POV-Ray and RenderMAN format (e.g. Aqsis).
XJRT is an open source Java renderer with a ray tracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin