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Web-controlled intelligent agents which interact with the Supply Chain Collaboration On-line Research Institute (http://www.sccori.com/sim/) supply chain simulation.
A framework and runtime environment for exploring agent-based models designed to support the definition of models using an expressive, high-level and extensible Java API and to support the exploration of these models in both interactive and batch mod
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
This small application monitors the active spells on your province and notifies you when a spell has expired. It is also useful for reminding yo to recast those offensive spells on enemy provinces. Needless to say, this application requires java.
GridABM is an easy-to-use toolkit to develop high-performance agent-based models (ABMs) in Repast. GridABM facilitates large-scale simulation of ABM on multicore computers, local computing clusters, or computational grids.
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
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SimIS presents an agent-based simulation environment from multiagent research to simulate Internet-of-Services systems. The simulation environment bases on Repast Simphony 1.2 (http://repast.sourceforge.net/).
AMASBE (Advanced Multi Agent System Bullwhip Effect) is a bullwhip-effect control system for supply chains based on forecasts that uses Java Agent DEvelopment Framework (JADE).
The Evolutionary Environment Simulator (EvESimulator) is an agent-based economy simulation framework which provides a broader view on evolutionary aspects within a Digital Business Ecosystem.
UbikSim is an infrastructure to study complex AmI (Ambient Intelligence) applications which involve a large number of users. It is a MABS (multi-agent based simulation) programmed in MASON and aims to be as descriptive as possible.
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
GShape is a shape grammar framework for architects and urban planners. Complex 3d shapes can be created with a few lines of code. Other techniques for computer generated design like bitmap underlying, agent systems or simulation will be incorporated.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
This web applet simulates "conscious agent" dynamics as described by Donald D. Hoffman, et al. It allows 1 to 8 agents to interact in 1, 2 or 3 dimensions, and graphically shows the progress of the simulation.
ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.