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Neverending ODC is a multiplayer roleplaying game project (RPG). The primary goal
is to create the tools and game-engine for editing and playing a huge fantasy
world.
The purpose of the project is to build a world class open source Enterprise integration engine.
<br>Uses of JEngine include healthcare systems/hospitals HL7 interface engine, intergration of HL7 with EMR and Practice Management Systems.
This toolkit consists of three small tools which enable the user to deploy, overview and undeploy any JSR88/J2EE1.4 conformant application into any JSR88/J2EE1.4 conformant app. server. Our target is to become the I******Shield of the J2EE world.
*** Project has been DEACTIVATED *** WSAI (Web Services and Agents Integration) wants to enable easy integration of Web Services in the world of FIPA software agent services (and vice versa). One result of WSAI is the Web Services - Agent Gateway (WSAG).
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
In the world of data sources, the heterogenity of interfaces is a huge problem.
This project intends to provide the community with Data Access Objects (DAO's) that implement a standard interface and doing so to abstract access to any type of data source
Hansa is a game of world domination, not through military conquest, but through forming friendly trade leagues. Compete with other players to offer the best deals and form the largest trading league. Hansa is implemented in 100% Java.
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The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
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A new cartography mapping tool was introduced with the new Everquest:Legacy of
Ykesha(tm) extension in March'03. This tool allowed players to view, edit and
create maps of most zones in the Everquest world. The EQ Map Viewer program
is an open
MightyCal is a web-based calendaring system that aims to be the "MS Access {tm}" of the calendaring world. Built on Zope and Apache Cocoon, MightyCal provides the ability to develop custom calendars, with output in HTML, PDF, RTF & many other formats
The JLense project
develops Eclipse plugins that make it easier for Java developers to
create world-class, thin-client, Swing-based, business applications that
integrate well with other standard technologies like XML, SOAP, EJB, and JDBC.
The World Xiangqi League (WXL) was the largest online Chinese chess community on the Internet, with over 100,00 members and servers in US, Beijing, Taiwan, Hong Kong, Malaysia and Singapore. We are now archiving all the WXL source code as free software.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
WebTracker is a tool written in Java to map IP addresses or hostnames to geographical locations. The system currently contains over 6 million places all over the world.
The webapp that runs swank.ca lets anonymous visitors to upload images which are scaled and instantly displayed on the site's front page! This webapp will complement your weblog and it is a great accessory for a digital camera!
Collection of Java code to grab weather observations and forecasts for 3,000 locations around the world. Also will have useful weather related calculations and conversions.
The Frame Processing Language (FPL) is an XML language based on the Frame Technology by Paul G. Bassett as described in his book Framing Software Reuse: lessons from the real world.
FPL is implemented in Java using JDOM,Saxon and Jakarta-oro.
Ruin is a 2.5D Java game world that can run from a browser. It's like a 3D MUD. The game looks similar to Doom or Heretic. View the home page for a demo (http://ruinworld.sourceforge.net).
Jarel is a simulated robot living in a simulated world. Jarel has more
or less the same capabilities as Karel developed by Richard Pattis.
Jarel is implemented as a Java class which the student/programmer extends,
and supporting classes.
'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...