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MotoPain is a networked multiplayer car-battle game, implemented in Java. The goal is simple: to blow each opponent from the face of the earth. You will also be able to design your own car to suit your style of play.
Sting is a simple, host-based approach to detecting arp cache poisoning based man in the middle attacks (such as made by ettercap) on your LAN. It uses SNMP to periodically query the arp cache of your router and make sure its entry for you is correct.
Turn based single/multiplayer space strategy game. The objective is to colonize as many planets as you can. Check "General description" at Documentation, for more information
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
JShare is a simple local network (LAN) file sharing utility based on the ZeroConf/Bonjour/UPnP protocol. It works on any operating system on which Java is supported and requires virtually no configuration.
A distributed directory/registry for WAN and LAN environments for storing any kind of leased resources (JAVA proxies, .NET proxies, documents or whatever that can be properly categorized) whose can be categorized in a semantic manner.
Yet another SUDOKU-Puzzle. Ported to J2ME for mobile phones with small displays (128x128) and slow processor. Supports different layers of difficulty and annotations. The next step should be a multiplayer version, with competitive solving via bluetooth.
fosy is a secure Peer-to-Peer folder synchronization tool based on JXTA. The application synchronizes folders across multiple devices in a LAN and over the Internet without the need of a dedicated synchronization server.
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MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
Plugin for WDBearManager - Synchronize your database with others - LAN or WAN supported - See www.wdbmanager.de.gg -- This place contains various plugins for the WDBearManager - read release notes!
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
GTADS is an open source multiplayer server and client suite to allow players of GTA1, GTA2, and other Lan based games to play each other in a convenient and efficient fashion.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
A self-guiding Flash front-end with a 100% Java-based XML parsing gateway that combines the look and functionality of a streaming game client with a background processing system for handling distributed data packages.
MulticastCommunicator is a multicast-based peer-to-peer instant messenger, which allows rapid file distribution, text chat and data exchange within a multicast group, e.g. a LAN. It is written in Java and uses an easily-extensible message chain concept.
Ng is a 100% Java Roguelike game engine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.