TankWars is a 2D RTS game made in Java and SDL. It can be played with 1 to x players on the same computer or on the network. Each player leads several tank convoys that can interact each other in a huge desert and aims to destroy the enemy convoys.
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
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Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
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Create your map with MapNDragons and play your game. MapNDragon is an easy tool for master to create and view 2D maps. Don't waste your time creating maps with your pencil, use this helpfull tool!!
CCGMachine is a generic collectible card game engine which allows developpers to implement the game of their liking while keeping a consistency between game interfaces.
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
A Mobile phone game/base code or other games. This will be a J2ME 3D game. To begin with, it will focus on the Shell To Sea campaign, see : http://www.corribsos.com/ The future idea is to develop games for all sorts of similar campaigns. they have a sayi
Runes of Enlishem is a platformer, meant to bring back good 2D side-scrollers to the gaming world, using new techonologies such as OpenGL and Java. OpenGL and Java will allow the game to run everywhere and still look good.
Micropocha is a kjvm program (j2me) designed to make the anotations of any card game based on rounds (like mus,chinchon or Pocha) on any kind of Cellular mobile, or other device like those.
PikSkat is an implementation of the German card game Skat. With PikSkat three or more people can play a Skat match over the Internet without the need for an external Skat server. Playing against the computer is not (yet) supported, however.
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions