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Xaya is a Java-based editor and a gameengine for pre-rendered 3D adventure games, featuring a GUI for creating virtual worlds populated with various kinds of gadgets and (audio and visual) effects. Arbitrary external renderers may be used.
JGM: Java Game Maker is a simple tool ( GameEngine ) that allows the user to make java games (in fullscreen mode, applet and form with very hight FPS) writing few lines of code.
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.
It is a game framework on the cell phone, develop using j2me, base on CLDC and MIDP, it will be a general framework, and will be some special sub gameengine on it.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
#ProgX is a light, bleeding edge engine targeted for easy and rapid web site building. Based on PHP, MySQL, XML and XSLT, this web site provides the minimal requirements to create your web site in a few minutes. Sources are only avalaible on CVS.
jIsoEngine is a Java isometric engine with many useful method implementeds methods to work. The engine is still in early development.
With this engine it become simple to create your SimCity 2000 style game.
Graphical Adventure GameEngine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
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JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) gameengine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
A customizable and scalable file editor. It provides a parsing and tokenizing engine. User configurable and GUI customizable. Focused on editing text based configuration files for games, can be xml config files too.
Luxor is an open-source XML UI Language (XUL) toolkit in Java that lets you build UIs using XML and includes a web server, a portal engine (supporting RSS), a template engine (Velocity), a scripting interpreter (Python) and more.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame.
This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Deskblox is a scripting engine that integrates simple graphical widgets seamlessly onto the desktop. Widgets can be authored using JavaScript or Python.
Tokratan is an open source free multiplayer graphical online role playing game, set in a fantasy universe. In this phase of development we focus on the engine and not yet on game content. Server and client are writen in Java, a MySQL database is used.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
A project related to developement of a generic, consistent, gameengine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
JIsoMan is an isometric gameengine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.