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The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
The project goal is a development of an extensible framework that will allow other developers building simple but powerful rules engines for their application. The framework uses Inversion of Control (IoC) design principle.
XScape is a brand new Runescape2 server engine, based on the idea of a central login server, (Also known as a network of servers) which each server will connect to, and verify the user accounts on.
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
ciel-travel is a Ruby on Rails based travel blogging engine. ciel-travel provides a solid framework to post blog entries, visualize your current & prospective travel plans, receive comments / feedback from friends and family, etc...
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
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This is an Hierarchical State Machine (aka Statechart) engine written in Java (1.5 +) Actually we will develop only support for a subset of UML 2.0 semantics but, in future, we hope to add support for other semantics.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
The SWWE is a Static Web Widget Engine, with this library the developer can create a web application in few minutes. This library does not require the developer to know HTML. It's based on Ajax and Java Servlet. A porting for .NET and Perl is planned.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
jose is a graphical Chess tool.
>>> moved to https://peteschaefer.github.io/jose <<<
You can store chess games in a database.
You can view and edit games (including variations and comments).
You can play against a plugged-in chessengine and use it for analysis.
Features 3D board view.
Type setting engine in Java. Uses an algorithm similar to Tex to layout text and images on a page and create a pdf output, supports multiple columns and images, which can be placed at arbitrary positions, spawm columns etc.
The project is to make a site with a program to learn chess for children of 6-12 years old. The program wil run in an applet and linked to a MYSQL database. Hans Nuijen is the creator of the method how to learn the game playful.
JKBS it's a production system: a knowledge based system written in java. You can store if-then rules (called production) and fact in its production memory and let the inference engine to produce some result.